Meta Quest Pro

(9 customer reviews)

$965.99

  • Meta Quest Pro unlocks new perspectives in work, creativity, and collaboration.
  • Multitask with ease with multiple resizable screens so you can organize tasks, work on new ideas or message with your friends.
  • World class counter balanced ergonomics and our sleekest design let you wear the headset for longer in premium comfort.
  • High resolution mixed reality passthrough uses full-color sensors to let you see and engage with the physical world around you, even as you connect, work and play in virtual spaces.
  • Share your true emotions and reactions with real time natural avatar expressions. Meta Avatars translate your natural facial expressions into VR so you can bring your true personality to meetings and gatherings with friends.
  • Meta Quest Touch Pro Controllers translate instinctive hand gestures and detailed finger actions directly into VR with self-tracking cameras and precision controls. Multi-point, advanced haptics make virtual interactions feel entirely real.
  • See VR through a whole new lens. Pancake lenses, increased pixel density, local dimming and quantum dot technology combine to deliver striking visual clarity playing games, connecting with friends, reading or multitasking.
  • Do more in VR, faster with powerful hardware including 256GB storage, 12GB RAM, 10 advanced VR/MR sensors, spatial audio and more.
  • IMPORTANT: Meta account required to use Meta Quest. People in Arkansas under age 18 will not be able to create a new Meta account until late September 2023

Out of stock

Additional information

Release date

October 25, 2022

Product Dimensions

15.75 x 9.45 x 7.87 inches, 1.94 Pounds

Type of item

Electronics

Language

English

Item model number

899-00412-01

Item Weight

1.94 pounds

Manufacturer

Meta Platforms Technologies, LLC

Batteries

1 Lithium Polymer batteries required. (included)

Date First Available

October 10, 2022

9 reviews for Meta Quest Pro

  1. Ralphael

    Was using two IR lights at night to create a totally dark room for 3d movie immersion. Just tried these out and they are really really comfortable and now let the claustrophobic immersion begin. The full light blocker are sold out everywhere and backordered until Dec 15th.

  2. emainfix

    Soy un profesional del audiovisual, trabajo en software 3D y realidad mixta. Desde mi conocimiento seré lo más crítico y objetivo.

    Introducción: Es importante pensar este producto como algo de primera línea, con esto me refiero a que su competencia no son las quest 2 o las pico, sino las gafas que tienen el mismo costo. Con esto descarto el punto recurrente de los haters que es el precio, con otras gafas de su categoría compite en costo, incluso con las que salen el próximo año con la misma tecnología. Otra comparación es con el costo de las psvr 2 pero esto también es una falacia, si bien tienen las misma tecnología de seguimiento ocular y facial las psvr 2 no funcionan de manera independiente, esto significa que el costo de la ps 5 es obligatorio. Si sumamos el costo de las psvr2 y la consola para que funcionen hablamos de unos 1200 usd, casi el mismo costo que las pro teniendo que cuenta que las de Sony funcionan con cable y eso resto muchísimo a la usabilidad del dispositivo. En resumen, las oculus pro tienen un costo similar a las de su categoría pero ofrecen lentes de mejor calidad y tecnología extra como realidad mixta e independencia de una pc en caso de no tenerla.

    Diseño: El diseño del dispositivo es de altísima calidad, muy superior al quest 2 y lentes del mismo precio. Sin dudas los lentes son la pieza más costosa y de más calidad. La estación de carga es un aporte que suma muchísimo, se me hace una exageración los usuarios que se quejan porque les cuesta usarla, funciona y se adapta Perfecto, es cuestión de prestar atención. En cuanto a la batería dura bastante si se desactivan las funciones de seguimiento, seguramente en un tiempo harán ajustes en el software para optimizar el gasto de energía de esas funciones. El diseño del dispositivo se adapta y acomoda muy bien a la cabeza, es fácil de colocar y sacar. El software te ayuda a acomodar la distancia entre lentes así como la posición del quest en general, este punto se me hace muy útil y amigable con el usuario. Los controles son el mayor punto, el diseño y seguimiento son sin dudas de primera. personalmente no me molesta la duración de la batería ya que es muy fácil ponerlos a cargar luego de su duración, es literalmente dejarlos sobre un estante como lo harías normalmente. Sólo puedo criticar la almohadilla delantera, es bastante incómoda y lastima la frente luego del uso prolongado.

    Resolución/Gráficos:

    En cuanto a la resolución es menor a la del quest 2 lo cuál al leerlo desagrada, sin embargo la resolución por pixel es superior, esto sumado a los lentes de mayor calidad hacen que la imagen sea mucho mejor. Los lentes además de tener más ángulo de visión tienen una claridad perfecta y ninguna distorsión. Los colores están contrastados lo cuál no me encanta pero se consiguen negros plenos y es un gran punto a favor. Veo a mucha gente diciendo que no hay diferencia con el quest 2 en cuanto a resolución pero vuelvo a reiterar que claramente es ignorancia por parte del usuario al no saber configurarlo. Si tu PC puede soportar altos gráficos basta con subirle a la resolución en la aplicación de windows de quest y los juegos de pcvr se ven increíbles, se nota muchísimo el salto de calidad con las quest 2 y gafas del mismo precio que las pro. Esto se debe a la calidad de los lentes, recordemos que en vr no sólo importa la resolución en pixeles, también depende mucho de las lentes y en este caso son las de mayor calidad en el mercado. En cuanto a standalone también maneja una resolución superior a quest 2, basta con ver la imagen cuando abres por primera vez red matter 2 para notarlo, la nitidez es increíble, el problema es que no tenemos muchos juegos y apps para explotar al máximo mas capacidades del pro, punto negativo.
    Al jugar y usarlo en general se nota mucho lo superior del tracking de los controles. El audio tiene también mucha calidad.
    En cuanto a la realidad aumentada es sin duda un punto extra pero no termina de gustarme la calidad de las cámaras. El espacio y los objetos se trackean bien, considero que es un punto en contra ya que aún está muy verde este apartado, esperemos se mejore con las actualizaciones.
    Los textos e imágenes es verdad que se ven bastante nítidos, se hace cómodo leer y ver videos.

    Conclusión: El precio es elevado, mi recomendación es que no gastes tus ahorros en una compra así y en ninguna otra cosa, estos productos al igual que un celular del mismo precio están pensados para quiénes pueden pagarlo, no son algo de primera necesidad sino más bien de ocio. Si tenes unas quest 2 el salto en calidad es mucho, entiendo que esperes más pero las pro son lo máximo que te puede ofrecer hoy la realidad virtual. Claramente hay mucho hater para este producto, si podes comprarlas diría que te arriesgues y si no son de tu agrado se pueden devolver. Eso si, no te olvides de configurar las resoluciones para disfrutar los gráficos tal y como son. Por último el precio es acorde a un producto de primera línea, teniendo en cuenta todo lo que ofrece, una laptop gammer o un celular de última generación cuestan lo mismo.

  3. A Person With An Opinion

    The first thing that I will say is that, even though it’s a major upgrade from the quest 2 the pro doesn’t shine as much as you would expect. Maybe they haven’t done enough to this point to take full advantage of the hardware. As other users have said, there definitely is a sharper image when you’re looking on a different areas. The edges are definitely more defined. Watching videos off your computer is definitely a little sharper. Although the visuals are definitely welcomed, they’re not enough to justify the price tag. The games are a little bit sharper, but you still have the old games. There’s nothing gnu as far as games or apps, or anything along those lines. The pass-through is definitely much better with color added, but it is so blurry that it’s almost unusable for things in the room even though you can use it, it’s basically the black-and-white version but now in color that being said, there is a virtual desktop that comes along with the pro that allows you to use your desktop on a computer using the pass-through it is very easy to see your keyboard and your mouse. The image is sharp enough to see the keys nowhere to put your fingers on the keys. You may not be able to see the letters on the keys very well, but you know if you type for a long time where the keys are by memory, so with the display of your curtains, pewter desktop up and visual images of the keyboard and mouse. It is definitely usable VR version of your computer. However, I things like your phone or TVs or any other images that show on the screen are so bright that you can’t even use them so if you’re setting up a virtual desktop for your computer to use basically the only thing you’re gonna be able to use is your computer and things within the VR headset overall the price tag is pretty steep, but it is definitely will worth an investment. I added the full light blocker and it works fairly well. I never use the side blockers I went straight to the full blocker. I have noticed that you have to tighten the headset to keep it on your head. It can’t be loose or it drops down below your eyes when it’s tightened, it does leave an impression on your forehead. It would be nice if there was a top strap that went over the top of your head so you didn’t have to tighten it as tight. I do like the fact that the controllers have chargeable batteries in the dock is pretty nice , overall I think this is a good purchase, even though I think the price tag was pretty steep

  4. Rafael B Carra

    Ótimo conforto e peso reduzido

  5. Dkkgav

    My son is very happy with this one. A bit pricey but overall he loves it.

  6. José Jason Torres Mendoza

    Cumple su función y función con imán, pero queda un pequeño hueco donde va la nariz, así que si entra un poco de luz por debajo, deberia de venir incluido en la caja de las Quest pro y no venderlo por separado!!!

  7. Mitchell M.

    People will spend $2k on a great TV or monitor, and yet take issue with a headset that is a standalone device with crystal clear lenses, great FOV, eye tracking, face tracking, and amazing controllers costing $1500.

    I can see why. Consumers had the bar set too low in terms of pricing with the Quest 2. At the end of the day this IS a premium device. Working inside the quest 2 is uncomfortable and the lenses make it so that you have to move your head to look around. The lenses on the pro are so clear that you can just move your eyes.

    This product is a step forward, as it gives developers everything they need to work towards a next-gen experience.

    Local dimming, foveated rendering, and color passthrough for AR.

    Sure, the resolution could be higher – but reading 12 pt font is still plenty comfortable. By the way, even though it’s lower than the Quest 2 in terms of total pixels, there are still more pixels per degree (the metric that actually matters).

    If you just want it for PCVR – it might not be worth it, but if you want to work and experiment with a device (and also want to play some games), this thing is AMAZING.

  8. Gilles Lepage

    Excellent

  9. Anton

    This headset was purchased for my educational VR-afforded projects and, unfortunately, my decision to send it back was made just after a few minutes of use.
    It seems that Oculus 2 that I already have is 95% the same as this Quest Pro but at a 1/3 of the price.
    I thought that the so well promoted hardware-related improvements would be somehow implemented by Meta but, alas, it seems like those features have been incorporated into this headset for only those bravest who know (or will know) how to implement them. So, is that device for creators or developers of programs for creators. If the former is true, I don’t see how it’s better than Oculus 2. And if the latter is true, well, this is a true beta for developers.

    Pluses:
    – [ ] Display clarity (however, there is actually much more glare because the light creeps in from all the directions right onto the lenses, even with the shades installed). I’m confident the decision to make the light-blockers removable was deliberate. But it does make the screen look so bad because of the light bleed.
    – [ ] FOV: just barely wider (and horizontally only)
    – [ ] Sharpness: it is much sharper, particularly close to the edges, it has a bigger “sweet-spot” (HOWEVER, you hardly ever notice this as you are likely to look right in the middle of the viewing area. So, when you want to look sideways or up and down, I found it actually easier to do it the way we do in real life — by moving your head).

    Negatives:
    – [ ] Although the sound is louder, it is actually has a lot of rattle (probably because it’s just the same speakers from Oculus 2 with extra amplification)
    – [ ] The overhyped hand-controllers: they have a lot of jitter / stutter throughout the UI and in programs; per my comparison, they perform much worse than the Oculus 2 controllers.
    – [ ] The headset is very heavy. The front is as heavy as the Oculus 2, and the counterweight (due to the battery being in the backplate) is not sufficient at all.
    – [ ] COMFORT: I find the Quest Pro extremely uncomfortable!!! Basically, the entire headset is supposed to stay on stably by the way of squeezing your forehead and the back of your head. Apart from leaving the red mark, it causes headaches after mere minutes of use. I assume this comfort-aspect depends on the curvature/size of a user’s head. I’d recommend consulting a much more reputable reviewer from “roadtovr” who explained this particular issue quite well.
    – [ ] I find it very unproductive for content creation. My workflow requires that I take the headset on and off numerous times — to track the progress. The stiff design of this Quest Pro makes this task impossible. This contrasts with the Oculus 2, where you can move the headset up and down in relation to the side bars and, when needed, just glance inside without needing of putting the headset on properly.
    – [ ] Taking it on and off (as well as during adjustments) triggers accidental presses of volume and power buttons since they are located on the underside of the side-bars.

Add a review

Your email address will not be published. Required fields are marked *